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Client connection to hosted server is interrupted with NetworkReader:Rea...
To reproduce: 1.Download and open attached project 2.Build the game on standalone platform 3.Open built project and play as Host 4.... Read more
[UNetWeaver] Server static out function throws 'Argument cannot be null'...
How to reproduce: 1. Open user provided project 2. Inspect console for UNetWeaver error Expected behaviour: Actual behaviour: Hav... Read more
Editor crashes when inspecting a specific object while you are joined to...
To reproduce: 1) Open attached project and 'playingScene' 2) Build and run it 3) In the player, select "Host" 4) After it finishes l... Read more
When receiving JSON via UnityWebRequest, memory is severely inflated eve...
To reproduce: 0) Download "downloader.cs" 1) Create a new project and import the script in 2) Edit the script so that the coroutine ... Read more
[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...
Steps to reproduce: 1. Open project 2. Enter play mode 3. Observe the console Result: InvalidOperationException: Header value conta... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSi... Read more
[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...
Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more
There is no error when ClientRpc functions are called without active server
Reproduction steps: 1. Open project attached (ClientRPC Bug report). 2. Load scene "Main". 3. Press Play. 4. Press LAN Host(H). Exp... Read more
[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...
Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client: - on the Host - fi... Read more
Network game crashes, when connecting to a game, which already started
Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST: 1. Create a game 2. Wait until another pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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