Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.5.0f3
Issue ID
869333
Regression
No
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte array size was 0
Reproduction steps:
1. Open the attached project
2. Open the scene
3. Enter Play mode
Expected result: NetworkReader.ReadBytesAndSize() returns a size 0 array of Type byte
Actual result: NetworkReader.ReadBytesAndSize() returns null
Reproducible on: 5.5.0p3, 5.6.0b3
Tested on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
am1goo_41
Jan 16, 2017 11:25
Also tested on Window 7 (64 bit), but it's doesn't matter