Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.5.0f3
Issue ID
869333
Regression
No
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte array size was 0
Reproduction steps:
1. Open the attached project
2. Open the scene
3. Enter Play mode
Expected result: NetworkReader.ReadBytesAndSize() returns a size 0 array of Type byte
Actual result: NetworkReader.ReadBytesAndSize() returns null
Reproducible on: 5.5.0p3, 5.6.0b3
Tested on: Windows 10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
am1goo_41
Jan 16, 2017 11:25
Also tested on Window 7 (64 bit), but it's doesn't matter