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Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine) How we can reproduce it using the example you att... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps: 1. Open attached solution 2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside) 3. Run ChatServer.exe 4. R... Read more
"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...
How to reproduce: 1. Open users attached project and "scene" level (make sure that you are connected to internet) 2. Enter playmode ... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
NetworkServer.GetConnectionStats are wrong with more than 1 client
Reproduction steps:(Gif below) 1) Open users submitted project and build it twice. 1.1) Alternatively you can run three copies of ... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more
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