Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5
Issue ID
763016
Regression
No
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps:
1. Open attached solution
2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)
3. Run ChatServer.exe
4. Run ClientGUI.exe and press "Connect" button
==>
Messages appears in the logs of both programs
5. Wait several minutes
==>
Assert and errors appears on server side
Note: No errors from client side (unexpected). Each message has own order number
It is a new feature, no previous version of it exists
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment