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Metal crashes in multithreaded mode when changing resolution.
Metal throws assert if you change resolution from script using Screen.SetResolution(400, 300, false, 0);. This happens both on iOS a... Read more
[2D] Default-Sprite shader source does not work with ETC + Alpha split o...
Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that the right image isn't rendered co... Read more
Colors are rendered incorrectly on Samsung Galaxy Tab S
Reproduction steps: 1. Open the attached project 2. Open and play "BA_woodland_summer_MQ" scene 3. Notice that colors are rendered c... Read more
[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...
Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more
[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...
Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip) 2. Make sure iOS graphics API is set to OpenGLES3 (should be ... Read more
[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project 2. Build for iOS with OpenGLES2 graphics API (should be set by default) 3. Build the g... Read more
[GLES 3.0] Render textures are invisible or glitched when Multithreaded ...
Reproduction steps: 1. Open the attached project 2. Play the "Login" scene in Editor. Notice that the flags appears correctly. 3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Fixing Message Loss in UMPE During Domain Reload
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- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player