Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p1
Issue ID
786081
Regression
No
[GLES 3.0] Render textures are invisible or glitched when Multithreaded Rendering is enabled on Android devices with Adreno GPU
Reproduction steps:
1. Open the attached project
2. Play the "Login" scene in Editor. Notice that the flags appears correctly.
3. Build and run the project on Android device with Adreno GPU family
4. Notice that the flag is not displayed or glitched (check screenshots)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment