Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.0b1
Issue ID
733355
Regression
No
[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing Unity Splash Screen/UI on iOS when using OpenGLES3
Steps to reproduce:
1. Open the attached project (ui_mipmap_test.zip)
2. Make sure iOS graphics API is set to OpenGLES3 (should be set by default)
3. Build the project to iOS
4. Build and run the Xcode project on a device
5. When the splash screen is displayed, capture GPU frame using Xcode
6. Notice the following errors are thrown in glDrawElements each time any UI element/Unity splash screen is drawn:
> Mipmapping enabled without a complete mip-chain
> Mip-chain has inconsistent internal formats
Note: Does not reproduce with OpenGLES2 graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment