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[OSX] The game continues to receive mouse input when running in background
Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more
[Mac] Flickering appears when resizing the Console
Repro steps:1. Open QA attached project "repro_1090412"2. Enter Play Mode3. Click on the error in the Console and make sure nothing ... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce:1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project2. Select "Test" GameObject in the Hier... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step:1. Download and open attached project2. Make sure that the graphics option "Auto Graphics API for Mac" is checked.... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
[macOS] Frame Stutter on builds and editor
Steps:1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. Repr... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce:1. Open project2. Build and run3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen mode ... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce:1. Create a new Project2. Open the Project Settings Window3. Resize the Editor Window so it is not Full Screen4. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs