Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.6
Issue ID
1066050
Regression
No
[Metal] Stuttering happens when switch graphics API to automatic for Older MacOS computers
Reproduction step:
1. Download and open attached project
2. Make sure that the graphics option "Auto Graphics API for Mac" is checked.
3. Make build and create new account with dummy profile.
4. Play any song
5. Compare with high sierra
Actual behaviour: Stuttering happens intermittently during the song playing.
Expected behaviour: Gameplay is smooth with no stuttering.
Note:
Only reproducible on Sierra. Not reproducible on High Sierra.
The frame rate observed is still 60fps.
Please watch the video closely to notice the stuttering.
This issue is observed only on older MacOS devices, did not manage to reproduce on new ones.
Also, when switching back to using OpenGL, the issue is gone as well.
Reproduced with 2018.3.0a6, 2018.2.0f2, 2018.1.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2018.3.X):
Won't Fix