Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0f3
Issue ID
991073
Regression
No
[macOS] Frame Stutter on builds and editor
Steps:
1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac
Result: notice how frames are stuttering.
Reproduced with: 2018.1.0b4, 2017.3.0p3, 2017.2.1p3, 2017.1.3p1.
Tested with:
MacBook Pro 2015 (macOS10.13) - reproduced
iPad mini 4 (iOS) - not reproduced
Samsung Galaxy S8 (Android) - not reproduced
Surface 3 (Windows) - not reproduced
Notes:
-both openGL and Metal are affected.
-the stutter is not seen in recorded videos (QuickTime > record screen) and screenshots (cmd+shift+4) but it is clearly visible on the screen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment