Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a14
2019.2.0b1
Issue ID
1183273
Regression
Yes
[Metal][RealtimeGI] Baked albedo colors are different from the shaded colors after baking GI
Steps to repro:
1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;
2. In the lighting window press 'Generate Lighting' button;
3. After the baking is done in the top left corner of the Scene view expand the dropdown list and choose 'Albedo' option under the 'Realtime Global Illumination' section.
Actual result:
The Albedo color is different from the Shaded view
Regression introduced in version 2019.2.0b1.
Expected result:
The Albedo color is the same with the Shaded view. See attached screenshots.
Notes:
- Reproducible in 2020.1.0a4, 2019.3.0b3, 2019.2.5f1, 2019.2.0b1;
- Not reproducible in 2019.2.0a14, 2019.1.14f1;
- Reproducible only on OSX with Metal API, not reproducible on OpenGLCore;
- Reproducible only with the Realtime GI, not reproducible with baked or mixed GI;
- Not reproducible on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment