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[metal/compute/hlslcc] Significant CPU and GPU frametime regression with...
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release: With modified 'Viking V... Read more
[iOS] Length of audio downloaded with WWW and stored in a persistent pat...
Steps to reproduce: 1) Open the latest attached project. 2) Build the project and deploy it to an iOS device. When the app launches... Read more
[iOS] "Couldn't create device API for device" when using Unity Remote wi...
To reproduce: 1. Create a new project 2. Connect an iOS device to a windows machine 3. Open Unity Remote 5 app on the device 4. In E... Read more
[iOS][Metal] iOS application crashes at start when camera's clearing is ...
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at... Read more
XCode project has errors when building with Mono2x scripting backend and...
To reproduce: 1. Open new project 2. Set build target to iOS 3. Set scripting backend to Mono 2x 4. Set Stripping level to anything ... Read more
AddComponent<AudioSource> fails on iOS device (IL2CPP
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice the error "AddComponent asking for "AudioSource" which is n... Read more
[iOS] Launch Screen not shown on iPod Touch (5th Gen)
iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro: 1: Open attached project 2: Se... Read more
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps: 1. Open User's project 2. Notice that word "门“ is written in the TextField 3. Build to iOS device 4. Run App 5. ... Read more
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
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