Search Issue Tracker
Fixed in 2018.2.X
Votes
4
Found in
2017.2.0p1
2017.2.0b2
Issue ID
969730
Regression
Yes
[iOS][Metal] iOS application crashes at start when camera's clearing is set to Depth only
There are 2 different crashes depending on quality settings. If MSAA is enabled, app crashes at: BlitFramebufferAtSliceAndLevel() at BlitFramebufferMetal.mm:134 [opt]
If MSAA is disabled app crashes at: CreateNewEncoder() at MetalContext.mm:112 [opt]
This is related to specific camera settings. Changing Clear Flags or disabling HDR solve the issue.
Also, this is not reproducible with OpenGLES3 API
To reproduce:
1. Open attached project
2. Build and run on iOS device
Expected result: Application successfully launches without any issues
Actual result: Application crashes
Reproduced with: Unity 2017.2.0b2, 2017.3.0b9, 2018.1.0a4
Not reproducible with: 5.6.4p3, 2017.2.0b1
Devices: iPhone 5s iOS 9.3, iPhone 8 Plus iOS 11.0.1
Fixed in: 2018.3.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
hammadb
Aug 04, 2018 02:04
Is this actually fixed? I'm seeing this error in 2018.2 still