Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0a5
Issue ID
819363
Regression
Yes
[metal/compute/hlslcc] Significant CPU and GPU frametime regression with certain projects
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release:
With modified 'Viking Village (2014)' project:
(~75/93) vs (56/37) - (metal/compute/hlslcc) vs (trunk) - GPU/CPU
on GPU, all shaders are way slower (besides gpu frame looks more or less the same).
on GPU, according to Unity’s profiler, Camera.Render->Drawing is around ~26ms vs ~20ms. the rest is used up by Gfx.WaitForPresent 55ms vs ~35ms.
With the project from case 761024:
there is no significant regression in GPU frametime, but a similar regression on CPU.
This is not reproducible with all projects i.e Survival Shooter. Standard shader performance and mobile torture test results also seem to be similar.
See :
https://docs.google.com/spreadsheets/d/1jblawHwE4XGTERJviUESAbLXTj3l4KDuKj_moMHcO3c/edit#gid=2040315717
for details and links to projects
Tested with:
Version 5.5.0a5 (fd625b0c0421)
Tue, 26 Jul 2016 08:45:37 GMT
Branch: trunk
Version 5.5.0a5 (d23d0dd92b49)
Wed, 27 Jul 2016 12:36:09 GMT
Branch: metal/compute/hlslcc
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Add comment