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Error "IndexOutOfRangeException" is thrown and tangents are not generate...
How to reproduce:1. Open the attached project "1422747.zip"2. Press File -> Build Settings3. Check "Development Build" check box2... Read more
TreeView without MultiColumnHeader has no Horizontal Slider
How to reproduce:1. Open the attached "19.3.zip" Project2. Open window via TreeView Examples > Simple TreeView3. Resize the windo... Read more
GUILayout.TextField overloads that have maxLength parameter cause NullRe...
To reproduce: 1. Open the project, attached by the tester (GUILayoutTextFieldBug.zip)2. Go to Test -> Testing3. Observe the conso... Read more
Changes to Assembly Definition Asset are not saved after pressing the Ap...
How to reproduce:1. Open the user's attached project2. In the Project window select Scripts > NewAssembly3. In the Inspector chec... Read more
The exception appears after changing deleted scenes order at Build Setti...
Reproduction steps:1. Create a new project2. Create 3 scenes ('1', '2', '3') and move them to Build Settings > Scenes in Build3. ... Read more
ReorderableList item is being returned with wrong "isExpanded" property ...
How to reproduce:1. Open the "ReorderableList" project2. Open "ReorderableListBug" Scene (Assets > ReorderableListBug > Reorde... Read more
IMGUIContainer Overflow.Hidden is ignored when GUI z-axis rotation is se...
How to reproduce:1. Open one of the attached projects ("GUI_Test" for versions 2019.1.0a9 and above, "GUI_Test_Experimental" for old... Read more
Crash maximizing tabs
To reproduce:1. Open editor2. Maximize scene tab3. Editor crashes Read more
"Invalid editor window of type" error when double-clicking a tab to maxi...
Reproduction steps:1. Open the attached project "1421405.zip"2. Open "SampleScene" from the Project window3. Select "GameObject" in ... Read more
[Layout] The Layout button does not refresh on deleting a Layout with a ...
[Layout] The Layout button does not refresh on deleting a Layout with a long name. The layout button does not refresh on deleting th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS