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Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps: 1. Open QA attached project "cameraJitter" 2. Enter Play Mode 3. Observe the Game View Expected: The cube is moving sm... Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled). -The untitled scene is not se... Read more
[Docs] CustomRenderTexture reference button directs to a broken link
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "New Custom Render Texture" 3. In the Ins... Read more
RenderTexture with HDR has it's values clamped to LDR and never returnin...
Reproduction steps: 1. Open the attached project "RTTest.zip"; 2. Enter a play mode and observe the Game view; 3. Stop the play mode... Read more
Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.... Read more
RenderTexture does not render to Camera when using custom SRP and Builti...
How to reproduce: 1. Open my attached project ("RenText.zip") 2. In Hierarchy window, select Main Camera 3. Observe Scene view Expe... Read more
Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce: 1. Open new project 2. Check the Camera component field "FOV Axis" (Should be Vertical) 3. Set it to Horizontal ... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce: 1. Create new project 2. Check the Camera component FOV axis (should be vertical) 3. Hover over Camera FOV and r... Read more
No warning is displayed next to Allow HDR flag in the camera component w...
Steps to reproduce: 1. Create a new project and open the SampleScene 2. Navigate to Graphics Settings and uncheck "Use HDR" flags 3... Read more
GameObject is not culled and can be seen in the Frame Debugger when Came...
How to reproduce: 1. Open the attached project's Scene labeled "CullingTest2" 2. Open the Frame Debugger (Window->Analysis->Frame De... Read more
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