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Incorrect rendering order when Camera's Viewport Rect width is set to 1 ...
To reproduce: 1. Open repro project 2. Open 'test' scene 3. Change Viewport Rect width to 0.9999 in 'BottomUI camera' game object an... Read more
DestroyImmediate(RenderTexture) and creating and setting a new one in On...
Steps to reproduce: 1. Create a new project 2. Import the attached script "TestScript.cs" 3. Add the script to a camera 4. Enter Pla... Read more
When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps: 1. Open the attached project; 3. Open the scene "main"; 3. Enter Play mode; 4. Press "Space" key; Actual resul... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene 2. Change "middle_camera_green" view port to (0.3;0;1;1) 4... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Notice the "Dimensions of color surface does not match dimensio... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce: 1. Create new project. 2. Create new "Plane" in the scene at (0,0,0). 3. Select Camera, and set it's "Clear flags" to ... Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled). -The untitled scene is not se... Read more
Setting Camera.targetTexture to null makes its target object invisible
To reproduce: 1. Open attached Unity project "RTReplace.zip" 2. Open "0" scene 3. In the Hierarchy, navigate to Canvas --> RawImage ... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce: 1. Open attached Unity project "SpriteLightKit-master" 2. Click on SpriteLightKitDemo in Assets folder 3. Click on Eit... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
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