Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0p2
Issue ID
905216
Regression
Yes
Incorrect rendering order when Camera's Viewport Rect width is set to 1 and another GameObject's camera has negative depth
To reproduce:
1. Open repro project
2. Open 'test' scene
3. Change Viewport Rect width to 0.9999 in 'BottomUI camera' game object and set it back to 1
4. Change Viewport Rect width to 0.9999 or 1.0001 in 'UI Front Camera' game object and set it back to 1
Expected: both rectangles with text will be sharp
Actual: Lower rectangle becomes blurred when Viewport Rect width in 4th step is set to 1, but it works properly when it is set to 0.9999 or 1.0001
Reproduced on: 5.6.0b4, 5.6.0p3
Not reproducible: 5.5.3p2, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment