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[Preset Manager] Properties under "Unlit/Texture" Shader are misaligned ...
Properties under "Unlit/Texture" Shader are misaligned when preset of Material is created, refer attached screenshot. Steps to repr... Read more
Crash on IterateTypeTree<CollectSourcePrefabAssetReference> when upgradi...
How to reproduce: 1. Open attached project "Case_1182071_repro.zip" Expected result: The project opens without crashing Actual resu... Read more
Occlusion map is missing on models with StingrayPBS material when import...
How to reproduce: 1. Create a new Unity project 2. Import the attached "test.fbx" model 3. Open the Inspector Window of the imported... Read more
[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces arti...
Reproduction steps: 1. Open "1198678" project 2. Look at the Game view 3. Notice Graphical Artifacts Expected Result: Using "RGB(A)... Read more
PSD import is giving wrong alpha channel values
To reproduce: 1) Open the attached project 2) Open MATERIALS DEBUG -> Texture Check 3) Select each of the textures Expected: Their ... Read more
[Preset] Intensity parameter of a Default Light Preset is not applied af...
How to reproduce: 1. Open attached project ("RePro.zip") 2. Open SampleScene scene 3. Create new Directional Light in the Hierarchy ... Read more
[URP] NullReferenceException & ArgumentNullException errors thrown on ch...
-NullReferenceException is thrown on changing the name property of the "Screen Space Ambient Occlusion" Renderer Feature. -ArgumentN... Read more
[Firebase] An internal build system error "Backend exited with code 2" i...
How to reproduce: 1. Open the user's attached project "My project.zip" 2. Create/reimport/delete a script 3. Observe the Console win... Read more
ScriptedImporter.OnImportAsset is not called after opening a project whe...
Reproduction steps: 1. Open user's attached project "Bug Report - C4D scripted importer" 2. Open the Console, no "I have been called... Read more
[Preset] "Use Defaults" text overlaps with its checkbox under "Tier Sett...
On creating preset of "Graphics Settings", "Use Defaults" text overlap with its checkbox under "Tier Settings", refer attached scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard