Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.3.0b7
2020.1
Issue ID
1199404
Regression
No
PSD import is giving wrong alpha channel values
To reproduce:
1) Open the attached project
2) Open MATERIALS DEBUG -> Texture Check
3) Select each of the textures
Expected: Their alpha should be close to what's in the title (so _0,25 would have 0,25 alpha and so on)
Actual: It's off by roughly 0,1
Reproduced in 2017.4.0f1, 2020.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2020.1):
This issue is actually originated in the Photoshop settings. Unity importer is working correctly.
"The fix is go into your color settings (in Photoshop's Color Setting) and change the Working Spaces for Gray from "Dot Gain 20%" to "sGray". Now it'll show you the RGB values for you thought you were painting and seeing."
https://answers.unity.com/questions/1593169/alpha-channel-values-are-different-from-photoshop.html