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[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states. -Unable to select Animation state due to this drop endpoint for transition ... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
Model's pose has a slight bone movement after assigning it with SetHuman...
How to reproduce: 1. Open "poseTest" Scene in the attached "HumanPoseTest2.zip" Project 2. Enter Play Mode 3. Observe the 2 Models i... Read more
Material changes are not visible in the Game/Scene view when the Animati...
How to reproduce: 1. Open the user's attached "MaterialPropertyBlock" project 2. Open the "testMaterialProperty" Scene 3. Enter the ... Read more
GameObject position changes during transitions in Timeline preview
Reproduction steps: 1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame" 2. In Hierarchy window, select "Timelin... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more
Certain rotation is ignored in play mode
Steps to reproduce: 1. open users attached project 2. play scene 3. select "neck" gameobject from hierarchy Actual: notice Z rotati... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity 3. Play the scene 4. See the output in console: Before set@... Read more
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