Search Issue Tracker
Fixed
Votes
0
Found in
5.5.2p4
Issue ID
934671
Regression
No
The parameter in animator was reset when the animation clips are replaced using an AnimatorControllerOverride in 5.5
Steps to reproduce:
1. Open the attached project
2. Open the scene.unity
3. Play the scene
4. See the output in console:
Before set@Start --->1
Before set@Start --->20
After Override@Start --->20
After Override AnimationClip@Start --->0 (this should be 20)
Actual result: StateMachine was reseted
Expected result: Overriding a clip in an override controller should not reset the StateMachine
Reproduced with: 5.5.4p2, 5.6.0a1
Not reproduced with: 5.6.0a2, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment