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GameObject's Animation doesn't change when its Bone's rotation is overri...
Reproduction steps: 1. Open the attached project 2. Select the GameObject "Fei" in the Hierarchy window so that the Bones are displa... Read more
Upgrading PSDs authored in Krita from 20.3 to 21.3 causes lost Sprite re...
If a project contains Krita authored .psd files and the project is upgraded from Unity 2020.3 to Unity 2021.3, the Sprites in the .p... Read more
Automatic Weight Generation for 2D Rigs in the Skinning Editor Assigns W...
# What happened Using automatic weights in the skinning editor for 2D PSB character rigs assigns vertex weights to the incorrect bo... Read more
[2D][Sprite Shape] SpriteShape Extras "Colliders" scene causes warnings ...
[2D][Sprite Shape] SpriteShape Extras "Colliders" scene causes warnings in console when opening Repro steps: - Open attached projec... Read more
In Skinning Editor, mesh collapses into the previously interacted shape ...
Reproduction steps: 1. Open the attached project: “SkinningSnap” 2. In the Assets folder select “Numere” 3. Open Sprite Editor by... Read more
Mesh disappears when double-clicking a vertex in the Skinning Editor
Reproduction steps: 1. Open the attached "repro_IN-48526.zip" project 2. In the Project window, go to "Assets > Sprites" and select ... Read more
The "Category" parameter of the "Sprite Resolver" Component keeps changi...
Reproduction steps: 1. Open the attached "repro_IN-52125.zip" project 2. Open the "SampleScene" Scene 3. Press on one of the "CarLib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar