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Under Consideration for 6000.7.X

Votes

0

Found in

6000.0.79f1

6000.3.20f1

6000.5.4f1

6000.6.0b4

6000.7.0a2

Issue ID

UUM-147578

Regression

No

Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API

Vulkan

-

Steps to reproduce:
1. Open the attached project: “IN-148395”
2. Build the application for an Android
3. Install and open the Player on an Android

Actual Result: Rendering corrupted with white square artifacts
Expected Result: Rendering doesn’t have white square artifacts

Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2

Built on: Tahoe 26.5 (M1 Max)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00690 - Xiaomi Xiaomi 15T Pro (2506BPN68G), CPU: 1x Cortex-X925 @ 3.7GHz 3x Cortex-X4 @ 3.3GHz 4x Cortex-A720 @ 2.4GHz, GPU: Mali-G925-Immortalis MC12, OS: 16
VLNQA00642 - Google Pixel 9a (Pixel 9a), CPU: Google Tensor G4, GPU: Mali-G715, OS: 15 (Only on: 6000.0.79f1, 6000.3.20f1)

Not reproducible with these devices:
VLNQA00319 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00677 - Google Pixel 8 (Pixel 8), CPU: Google Tensor G3 (GS301), GPU: Mali-G715, OS: 16
VLNQA00617 - Xiaomi Redmi Note 11S (2201117SY), CPU: MediaTek Helio G96 (MT6781), GPU: Mali-G57 MC2, OS: 11
VLNQA00647 - Redmi A3x (24048RN6CG), CPU: Unisoc T603, GPU: PowerVR Rogue GE8322, OS: 14
VLNQA00667 - Google Pixel 10 Pro Fold (Pixel 10 Pro Fold), CPU: Tensor G5, GPU: PowerVR D-Series DXT-48-1536, OS: 16

Note: The reproduction is very inconsistent between devices, sometimes locking and unlocking the screen helps with the reproduction

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