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Duplicate

Votes

0

Found in

2019.3

2019.3.11f1

2020.2

Issue ID

1242310

Regression

No

'task.computeData.buffer == NULL' errors when multiple particle systems are active in the scene

Visual Effects - Legacy

-

Steps to reproduce:
1. Open User-supplied project -> Sample Scene
2. In the "PressSpaceToSpawnFire" GameObject, drag the "Fire" prefab
3. Enter Playmode.
4. Spam the Spacebar

Expected: no errors are thrown
Actual: Assertion failed on expression: 'task.computeData.buffer == NULL' errors are thrown

Reproduced in: 2019.3.14f1, 2020.1.0b8, 2020.2.0a11
Not reproduced in: 2018.4.21f1 (Can't run)

Note: Assertion failed on expression: 'task.computeData.buffer == NULL'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

The user reports crashing, but I wasn't able to reproduce that

Repro on:
- Win 10 Editor.
- macOS 10.14.6.

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