Search Issue Tracker
Fixed in 2022.3.0f1
Fixed in 6000.1.0a3
Votes
0
Found in
2022.3.51f1
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85252
Regression
Yes
TextMeshProUGUI.Rebuild() never finishes executing when a TextMeshPro GameObject is instantiated right after entering Play mode
How to reproduce:
1. Open the attached ”TMPBUG.zip” Project
2. Open "SampleScene" and enter Play mode
3. Immediately after entering Play mode, attempt to move the white square inside the Game window labeled as "Image" in the Hierarchy, which is located under the "[Debug Overlay]" parent GameObject
4. Observe the Editor
Expected result: The square can be freely moved around the Game view
Actual result: Editor freezes indefinitely
Reproducible in: 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Could not test with: 2021.3.45f1 (Scripts necessary for reproduction not recognized in 2021.3.x)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: The regressed version is the TextMeshPro version 3.2.0-pre.3, the issue does not reproduce in package versions 3.2.0-pre.2 and below and versions 4.0.0-pre.1 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2022.3.0f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84379
Resolution Note (fix version 6000.1.0a3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84379