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By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
Issue ID
UUM-85236
Regression
No
The Standalone Profiler shows high CPU Usage
Steps to reproduce:
{}{{}}1. Create a new Unity Project with Universal 3D template
2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)
3. In the Profiler set Target Selection to "Play Mode"
4. Go back to the Editor and enter the Play Mode
5. Go back to the Profiler window and observe CPU Usage field
Actual results: CPU Usage is 90-200 ms
Expected results: CPU Usage is 5-30 ms
Reproducible with versions: 2021.3.45f1, 2022.3.51f1 6000.0.24f1, 6000.1.0a2
Tested on (OS): macOS Sonoma 14.5 (Intel)
Note:
- Issue is also reproducible with: Universal 2D, High Definition 3D, AR Mobile, 2D Platformer Microgame and 2D (Built-In Render Pipeline) templates
- Issue is not reproducible on non-Standalone Profiler
- Issue is not reproducible when Profiler (Standalone Process) window is unfocused
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Resolution Note:
This is because the URP Sample does not have "run in background" ticked in the Player Project Settings (see the related comment for a screenshot with the option in).
With that option unticked, when the standalone profiler is the foreground app the Editor will stop running the game and the framerate shown will be lower.
If you tick that checkbox then the sample updates properly when the standalone profiler is in the foreground and the framerate should be higher again.
Resolution Note (6000.0.X):
This is because the URP Sample does not have "run in background" ticked in the Player Project Settings (see the related comment for a screenshot with the option in).
With that option unticked, when the standalone profiler is the foreground app the Editor will stop running the game and the framerate shown will be lower.
If you tick that checkbox then the sample updates properly when the standalone profiler is in the foreground and the framerate should be higher again.