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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1064491
Regression
Yes
"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode
How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds
Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject
Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4
Comments (60)
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MstislavPavlov
Dec 11, 2018 19:40
Getting same error in 2018.3.0f1
alexr1221
Dec 06, 2018 17:22
Still there 2018.3.0b12
unity_ZhMqS7oLBnxbww
Dec 05, 2018 13:24
In 2019.1.0a10 version, I still see this error in Console.
SpookyCat
Nov 13, 2018 16:53
I still see this error in 2019.1
Lasseastrup3
Nov 07, 2018 15:20
We're getting this error in 2018.3.0b9 as well
siliwangi
Nov 07, 2018 12:00
Getting same error in 2018.3.0b8!!
MlleBun
Oct 22, 2018 17:32
Yes, as @A567W said, error occurs whenever you have a Rigidbody on anything else but "Discrete". Tested on 2018.3.0b6.
Immu
Oct 22, 2018 14:48
Still getting the issue in 2018.3.0b6 -_-
The lack of GameObject context in the error message can still be felt alot. (kinda like material/shader grabpass warnings)
Yaukey
Oct 18, 2018 09:53
It is still exist in 2018.3.0b5!!!
-------------------------------------------
[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
UnityEngine.GameObject:SetActive(GameObject, Boolean)
Malbers
Oct 13, 2018 15:41
The error is till on 2018.3.0b5
[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)