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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1064491
Regression
Yes
"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode
How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds
Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject
Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4
Comments (60)
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fct509
Dec 17, 2018 04:40
Just loaded The Courtyard project from the Asset Store with Unity 2018.3.0f2, and I'm also getting this error. While I can bring up the script, it would be much more useful if I could bring up the specific GameObject that was using the script and resulted in the error. After all scripts can be applied to multiple GameObjects, and if A657W is correct, then I should be able to fix the issue by changing the settings on the GameObject that's raising the error.
DocLogic
Dec 15, 2018 12:25
I can confirm I am also getting this error.
ioane37
Dec 15, 2018 08:57
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
ioane37
Dec 15, 2018 08:53
After upgrading to Unity 2018.3.0f2 i'm getting this error!
DrunkenMastah
Dec 14, 2018 22:18
Upgraded to 2018.3.0f2 just now and getting the same error here as well.
Its not fixed yet.
Fdudka
Dec 14, 2018 19:12
Same error here after upgrading to 3028.3
Fdudka
Dec 14, 2018 19:01
same error....
jo82
Dec 14, 2018 08:18
I installed 2018.3.0f2 and I get this error [Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
Did not have it on 2018.2.
Can't build my game now.
Seith
Dec 14, 2018 07:35
Just to confirm, after upgrading from 2018.2 to the final (non-beta) version of 2018.3.0f2 I have a flood of errors every time I open my project and get in/out of game mode:
[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
atomicjoe
Dec 13, 2018 18:44
Still present in 2018.3.0f2
First thing to appear in console when upgrading from 2018.2
It's nice it will be fixed in 2019, but it's in alpha currently... we need a 2018.3 fix for this