Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1064491
Regression
Yes
"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode
How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds
Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject
Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Zullar
Jan 16, 2019 04:16
I have a massive project with many objects and can't find the object throwing this error. Any ideas how to find them?
Thanks.
Zullar
Jan 16, 2019 04:13
I have a massive project with many objects and can't find the object throwing this error. Any ideas how to find them?
Thanks.
OnlyHardProjects
Jan 10, 2019 17:57
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
OnlyHardProjects
Jan 10, 2019 17:47
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
OnlyHardProjects
Jan 10, 2019 17:46
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
OnlyHardProjects
Jan 10, 2019 17:46
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
OnlyHardProjects
Jan 10, 2019 17:46
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
OnlyHardProjects
Jan 10, 2019 17:25
same here
My Version:2018.3.1.1f
Possoble Rosolution:
Just Set Rigidbody Collision Detection To Descrete Or Constinious Speculative!
A my question is here i set that!?
SpaceManDan
Jan 08, 2019 20:41
Woop reverse that. Kinematic = Discreet, Non-Kinematic = Continuous (Or above).
SpaceManDan
Jan 08, 2019 20:38
Essentially you can't have a Kinematic Rigidbody set to continuous or above. Just have a script change collision detection mode when flipping between Kinematic to non-Kinematic. Kinematic = Continuos(or above) and non-Kinematic = discreet.
A567W already mentioned this above.