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[WebGL] A looping audio sounds different on WebGL than in the editor/nat...
Reproduction steps:1. Open the attached project2. Run project in editor play mode and listen to audio loop.3. Build and Run the proj... Read more
[OculusXR][GLES][BiRP] Android external OES texture does not render when...
Steps to reproduce:1. Open the attached user's project "ExternalImageLowOverheadMode.zip"2. Make sure that Graphics API is set to Op... Read more
Assertion failed: Assertion failed on expression: 'modifications.empty()...
Repro steps:- open the project and a new scene- drag the prefab to the scene hierechy- notice the assertion This is a regression fro... Read more
Motion has hiccups/stutters on portable devices
There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more
[Linux] Folder name is truncated when dot is used in the name
How to reproduce:1. Create a new project2. Open the Project window (Window->General->Project)3. Create a new Folder with "a 1.... Read more
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more
[iOS] Framerate drops below 120fps when tapping the screen in a near-emp...
How to reproduce:1. Download and open the attached "My Project.zip" project2. Build and deploy the project to iOS3. Rapidly tap on s... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...
How to reproduce:1. Create a new project2. Build And Run the project3. Open Activity Monitor4. Observe the “Preventing Sleep” settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask