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Incorrect error dialog appears when trying to attach script with spaces ...
How to reproduce:1. Create a new project2. In the Project window create a new C# script and name it "test script" (with the space)3.... Read more
PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Press Play Actual result: The red cube is not playing the P... Read more
Crash on UnityMain when running Player which was built on 32-bit archite...
Reproduction steps:1. Open the “repro_IN-90406“ project2. Make sure you have “Direct3D12” set as your graphics API (“Edit → Project ... Read more
[Metal] Editor font gets corrupted when scrolling through Console error ...
How to reproduce:1. Open user-submitted project (MetalTextCorruption.zip)2. Open the TextCorruption scene3. Enter Play Mode4. Press ... Read more
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce:1. Create a new project and enable Analytics2. Switch platform to Windows Store3. Build for WSA Universal4. Obser... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce:1. Open User's attached project2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2018.... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
Resizing Multiplayer Play Mode window blocks Virtual Player Toggles
Steps to reproduce: Open the attached project Shrink the MPPM window horizontally Observe that Virtual Player toggles become obstruc... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller