Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a2
2019.3.0b1
2020.1.0a1
Issue ID
1181797
Regression
No
GameObject references to itself or its Components serialized as [SerializeReference] are not updated when object is cloned
Repro steps:
1. Open user attached project and scene named "PolymorphicSerializationTest"
2. In the Hierarchy, select "PolymorphicSerializationTest" object
3. Right-click and Duplicate the object
4. Select the created duplicate
Expected result: Polymorphic Serialization Test component's Polymorphic Object parameters reference the created duplicate
Actual result: Polymorphic Serialization Test component's Polymorphic Object parameters reference "PolymorphicSerializationTest" object
Reproducible with: 2019.3.0a2, 2019.3.0b6, 2020.1.0a8
Could not test with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0a1 (SerializeReference inaccessible due to its protection level)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
This is a duplicate of issue #1187967