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0
votes
Duplicate

Hierarchy window expand/collapse animation is stuttering when expanding/...

IMGUI

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Mar 17, 2022

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Version/s: 2022.2.0a8

How to reproduce: 1. Open the user's attached project "Hierarchy.zip" 2. Toggle visibility of child GameObjects in the Hierarchy win... Read more

0
votes
Fixed

UI Image position is set to NaN after changing Orthographic Camera size ...

uGUI

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Jan 28, 2019

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Version/s: 2018.3.0a5, 2018.3.3f1, 2019.2.0a1

How to reproduce: 1. Open attached Unity project 2. Reset Rect Transform component from Image GameObject 3. Change Orthographic Came... Read more

0
votes
Fixed

Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...

Assets Management

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Mar 06, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Crash Tester" 3. In CrashTestWind, click "Create Transf... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

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Apr 06, 2019

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Version/s: 2019.1.0b10

To reproduce: 1. Open attached project 2. Build for Oculus GO while having logcat enabled 3. When built, start the application in Oc... Read more

0
votes
Fixed

Invalid path characters in Company or Product name prevents from generat...

Deployment Management

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Oct 17, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany shouldn't e... Read more

0
votes
Fix In Review

Curve editor colour identifiers are too large and off-centre when UI Sca...

Package: Timeline

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Mar 03, 2021

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Version/s: 1.6.0-pre.1

Steps to reproduce: 1. Open any/new project 2. Select a Gameobject 3. In the Timeline window, create a Timeline for that Gameobject ... Read more

0
votes
Fixed

[Android] Folders under StreamingAssets that start with the underscore c...

Android

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Aug 02, 2016

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Version/s: 5.3.5p8

A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more

0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project 2. Open "Main" scene -- Notice that this scene is empty/default 3. Build this scene 4. ... Read more

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