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WebGL fails building on Windows 7
-e: see title, works with old pipeline -repro:--create new project with alpha16 on Windows 7--build project & notice it works--c... Read more
Performance spikes caused by Package.GetAll when searching in the Projec...
How to reproduce:1. Open the user's attached project "PackageInfoGetAll.zip"2. Open Window>Analysis>Profiler3. Enable Deep Pro... Read more
[Video Player] Video does not play on standalone build when it is built ...
Steps to reproduce:1. Open project2. Build scene to windows3. Play built scene on windows machine Expected: video will be playedActu... Read more
URP FullScreenPassRendererFeature shader is not visible in built player
How to reproduce:1. Download and open the attached project2. Add a Camera and position it to view the "Capsule" GameObject3. Build a... Read more
Missing Script References are not removed from GameObjects when using Ga...
How to reproduce:1. Open the attached “IN-98026.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Select the “TestRemoveScri... Read more
TypeCache fails to find methods when supplying an assembly name to TypeC...
Reproduction steps:1. Open the attached “TypeCacheBug.zip” project2. Navigate to Test > Find Methods with Attribute3. Observe the... Read more
[VFX] Tooltips are not shown anymore
Steps to reproduce: 1. Create a simple VFX Graph and open it 2. Hover the mouse on the Initialize Particle context's Bounds port Act... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist