Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1141916
Regression
No
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the list if the model has Keep Quads enabled
How to reproduce:
1. Open the attached "case_1141916-GetTrianglesBug" project
2. Select "CablePart_Hi" in the Project window and notice that it has Keep Quads enabled
3. Open scene "SampleScene" and enter Play mode
Expected results: Array and list created with GetTriangles(index) and GetTriangles(list, index) have identical length
Actual results: List does not get populated with all triangles and has lower length than the array
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment