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Colors of scene change when going from windowed to fullscreen mode using...
How to reproduce: 1. Open the attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Player setting... Read more
Editor fails to load while disconnected from the internet
Reproduction steps: 1. Go to "C:\Users\*user*\AppData\Local\Unity" and delete/move everything 2. Go to "C:\ProgramData\Unity" and d... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce: 1. Create a new Project with 3D T... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera'...
Reproduction steps: 1. Open the attached "case_1305592.zip" project 2. Load the "SampleScene" 3. Select "Main Camera" in the Hierarc... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more
Assets referenced from Static Fields are unloaded when the Scene gets re...
Reproduction steps: 1. Open the attached “static_reset.zip” project 2. Observe the Console Expected result: No errors are logge... Read more
[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project 2. Open the 'IncludedFile.cgnic' and uncomment line 4 3. Save the changes and swit... Read more
[Android] Crash if there are around 20k files in Resources folder
Steps to reproduce: 1. Open user provided project 2. Build and run on a device 3. See that app hangs/crashes Reproduced on: 2017.2.... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject