Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.5
Issue ID
1199221
Regression
Yes
[HDRP][AMD] Nullreference Exception thrown on setting any values in Fullscreen Debug Mode
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode
Steps to reproduce:
1. Create a new Project with 3D Template
2. Open Package Manager window > High Definition RP and click install
3. In Project window right mouse click > Create > Rendering > High Definition Render Pipeline Asset
4. Open Project Settings > Graphics > Scriptable Render Pipeline Settings slot > Drag and drop HDRP Asset to this slot
5. Open Window > Render Pipeline > Render Pipeline Debug
6. Select Material > Common Material Property > Albedo
7. Select Rendering > Fullscreen Debug Mode > Motion Vectors
Expected Result:
MotionVectors points to correct directions
Actual Result:
- Nullreference Exception thrown on setting any values in Fullscreen Debug Mode
- Project become unuseful
Workaround:
- Clearing cache of npm and Package Manager
- Remove HDRP Asset from Project Settings > Graphics > Scriptable Render Pipeline Settings slot
Reproducible on: 2019.3.0b12
Working fine on: 2020.1.0a14
Reproducible on package Version: 7.1.5
Reproducible with Graphics API: Drect3D11, Direct3D12, Vulkan
Note:
1. Occurring only on AMD Radeon R9 Series
2. 2019.2 and lower, HDRP as a package is not available
3. HDRP package introduced in 2019.3.0b4
4. Couldn't test on the earlier version as 7.1.2 was broken
5. OpenGLCore, OpenGLES2 and OpenGLES3 are not supported HDRP
6. Graphics card detail is attached
Environment: Windows 10 only
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.CoreUtils.FixupDepthSlice (System.Int32 depthSlice, UnityEngine.Rendering.RTHandle buffer) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:155)
UnityEngine.Rendering.CoreUtils.SetRenderTarget (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle buffer, UnityEngine.Rendering.ClearFlag clearFlag, UnityEngine.Color clearColor, System.Int32 miplevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:263)
UnityEngine.Rendering.CoreUtils.SetRenderTarget (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle buffer, UnityEngine.Rendering.ClearFlag clearFlag, System.Int32 miplevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:269)
UnityEngine.Rendering.HighDefinition.HDUtils.BlitCameraTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, System.Single mipLevel, System.Boolean bilinear) (at library/packagecache/com.unity.render-pipelines.high-definition@7.1.5/runtime/renderpipeline/utility/hdutils.cs:198)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PushFullScreenDebugTexture (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle textureID, UnityEngine.Rendering.HighDefinition.FullScreenDebugMode debugMode) (at library/packagecache/com.unity.render-pipelines.high-definition@7.1.5/runtime/renderpipeline/hdrenderpipeline.cs:3880)NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.CoreUtils.FixupDepthSlice (System.Int32 depthSlice, UnityEngine.Rendering.RTHandle buffer) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:155)
UnityEngine.Rendering.CoreUtils.SetRenderTarget (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle buffer, UnityEngine.Rendering.ClearFlag clearFlag, UnityEngine.Color clearColor, System.Int32 miplevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:263)
UnityEngine.Rendering.CoreUtils.SetRenderTarget (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle buffer, UnityEngine.Rendering.ClearFlag clearFlag, System.Int32 miplevel, UnityEngine.CubemapFace cubemapFace, System.Int32 depthSlice) (at library/packagecache/com.unity.render-pipelines.core@7.1.5/runtime/utilities/coreutils.cs:269)
UnityEngine.Rendering.HighDefinition.HDUtils.BlitCameraTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination, System.Single mipLevel, System.Boolean bilinear) (at library/packagecache/com.unity.render-pipelines.high-definition@7.1.5/runtime/renderpipeline/utility/hdutils.cs:198)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.PushFullScreenDebugTexture (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle textureID, UnityEngine.Rendering.HighDefinition.FullScreenDebugMode debugMode) (at library/packagecache/com.unity.render-pipelines.high-definition@7.1.5/runtime/renderpipeline/hdrenderpipeline.cs:3880)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment