Search Issue Tracker

0
votes
By Design

Application.targetFrameRate is ignored and causes huge CPU usage

MacOS

-

May 31, 2022

-

Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached "TestFPS2019.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the Activity... Read more

0
votes
Won't Fix

Crash when using lightSource.AddCommandBuffer and exiting Player that ha...

Shadows/Lights

-

Jun 01, 2022

-

Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open users attached project2. Make sure that DirectX12 Graphics API is used and Graphics Jobs is enabled (File -... Read more

0
votes
Fixed

Cancel button won't stop Shader Graph from compiling, user is unable to ...

Shader System

-

Jul 13, 2022

-

Version/s: 2021.2.0b15, 2022.1.9f1, 2022.2.0b2, 2023.1.0a3

Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more

6
votes
Third Party Issue

Frame rate drops when using multiple monitors with duplicated screen

DirectX12

-

May 31, 2022

-

Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project "1253558.zip"2. Open the "Test" Scene3. Build and Run the project4. Set your operating... Read more

0
votes
Won't Fix

[DX12] Editor crashes on GfxTaskExecutorD3D12::DoExecute or GeometryJobT...

DirectX12

-

Jun 01, 2022

-

Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

How to reproduce:1. Download the project (Link in the Edit below)2. Open the Unity Editor folder and execute the following command -... Read more

0
votes
Fixed

[FrameDebugger] Flickers when URP Deferred DrawMesh event is selected

FrameDebugger

-

Jun 07, 2022

-

Version/s: 2021.2.0b17, 2022.1.0a13, 2022.2.0a18, 2023.1.0a4

Steps:1. Create a new URP template project2. ProjectView > select UniversalRenderer > On Inspector set RenderingPath to Deferr... Read more

0
votes
By Design

[UIToolkit] ListView elements are selected incorrectly

UI Toolkit Controls

-

Jul 13, 2022

-

Version/s: 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

Reproduction steps: Open the user's attached project Select the "Show > Me" menu item to bring up the window containing ListView ... Read more

0
votes
Fixed

[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan

DirectX12

-

Jun 01, 2022

-

Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps:1. Open the attached user's project "DX12VsyncRepro.zip"2. Make sure that DirectX12 is selected as the Graphics A... Read more

6
votes
Won't Fix

[OpenXR] [DX12] [HDRP] Editor crashes on Unexpected null accessor on Buf...

DirectX12

-

Jun 01, 2022

-

Version/s: 2020.3.35f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached project ("HDRP_VR_Test.zip")2. Open the SampleScene3. Set SteamVR as OpenXR default runtime4... Read more

4
votes
By Design

"Diagnostic switches" warning pops up and can't be cleared when entering...

MacOS

-

Jul 13, 2022

-

Version/s: 2021.3.9f1, 2022.1.0a12, 2022.1.9f1, 2022.2.0b1

How to reproduce:1. Create a new "3D Sample Scene (URP)" project2. Enter play mode Expected result: No errors or warnings appearActu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.