Search Issue Tracker
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more
[XR][SRP] Changing Camera.stereoTargetEye via script does not change the...
Reproduction steps:1. Open the attached "case_1358687_hdrp.zip" project2. Load SampleScene3. Enter Play mode4. Select the "Main Came... Read more
[XR] refract hlsl function refracts the occlusion mesh when using stereo...
1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this... Read more
[Android] Unity fails to render Camera rendering depth into Render Textu...
How to reproduce:1. Open the user's attached "AndroidDepthCaptureBug 2021.3" project2. Build and Run the "Scene" Scene3. Observe the... Read more
WebGL Player crashes when Directional Light has a Cookie attached
Reproduction steps:1. Create a new "3D Sample Scene (URP)" project2. Select the "Directional Light" GameObject in the Hierarchy wind... Read more
[Vulkan] Vulkan shows significant memory use compared to Direct3D11 and ...
Reproduction steps:1. Open the attached user's project "Vulkan.zip"2. Install the Memory Profiler package via the "Package.json" ("c... Read more
WebGL build fails to run properly with 2DAnimation skinned animation
1: Open a new project with 2D template2: Import 2D Animation samples 3: Build WebGL with scene "_Character"4: Run the build Note tha... Read more
URP Custom Render Pass renders black in build when using OpenGLCore Grap...
How to reproduce:1. Open project "1423625_opengl-2021.3 (2).zip"2. Press Edit -> Project Settings -> Player -> Other Settin... Read more
Unity crashing upon start with a vjoy controller connected
Unity crashing upon start with a vjoy controller connected Read more
2D Spot Light artifacts regression
Reproduction steps:1. Open the user's attached project from the Drive link2. Open the "Prototype" Scene3. Observe the GameObjects ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name