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Crash after an Overflow in memory allocator when changing Particle Syste...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. Add "Particle System" prefab to the scene 4. Ente... Read more
Assigning baked lightmaps to a mesh using a script causes lightmap artif...
How to reproduce: 1. Open the attached project named "New Unity Project" 2. Open the "TestBake" Scene 3. Click Assets > Bake Prefab ... Read more
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
Screen rotates from portrait to landscape mode during initial applicatio...
How to reproduce: 1. Open the attached 'Storyboard.zip' project 2. Build 'SampleScene' for iOS 3. Deploy project to an iOS device 4.... Read more
Unity allocates all system's RAM and freezes when opening an empty proje...
Reproduction steps: 1. Try opening the attached project 2. Inspect Unity's memory usage in task manager Expected result: Project op... Read more
[V1 - V2 Regression] The mainObjectFileID value is not set when creating...
How to reproduce: 1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project 2. Create a "MyMaterial" Material by going to... Read more
NullReferenceException error is thrown on installing any package when Sc...
-NullReferenceException error is thrown on installing any package when New scene Template window is open. -Template window becomes b... Read more
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline 2) Add an animation track, along with an animator binding. 3) Add keyframes to this track 4) Zoom out and p... Read more
[2D Sprite Shape] Assertion failed exception is thrown on undoing after ...
Assertion failed exception is thrown on undoing after clicking on Create Range button. Steps to repro: 1. Create a new project. 2. ... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress bar defaults to main monitor when Editor is on secondary monitor
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding