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TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce: 1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Select the Inpu... Read more
[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the Cube around with the... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce: 1. Open the attached '1273775.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. In the Hier... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
[Addressables] NullReferenceException is thrown when trying to assign an...
How to reproduce: 1. Open the user's attached "AddressableSpriteBug.zip" project 2. Open the "SampleScene" Scene 3. Create a new emp... Read more
[UIElement] UIElement is not compatible error is thrown while closing Sp...
-UIElement is not compatible with IMGUI GUIClips error is thrown in the console. -Sprite Editor window docked section is getting bla... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...
How to reproduce: 1. Open the build 2. Enter tutorial (after opening credits) 3. After the tutorial is loaded, press ALT + R to relo... Read more
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce: 1. Open the attached "IL2CPPIssueRepro.zip" project 2. Open the Build Settings Window -> Set the Architecture to x... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices. Hence it gets culled even if some parts of the SpriteShape is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding
- No minimum size on Rendering Debugger window