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[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...
Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse 2. launch the exe with -force-d3d12... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce: 1) open the project 2) open one of the scenes 3) drag other 2 scenes into hierarchy 4) right click the bottom sc... Read more
[Particles] Since 5.3 Particle System Animation property name went missing
Reproduction Steps: 1. Open the attached project (in Unity 5.3.X or later) 2. Open Scene1 3. Select Particle System in Hierarchy 4. ... Read more
[Shuriken] "IsFinite(outDistanceForSort)" error when particles used in c...
Particle system throws errors when placed in a scene in conjunction with the WaterProDaytime standard asset and viewed in the Scene ... Read more
[Camera] "Don't Clear" flags stop displaying game view when resizing sin...
Steps to reproduce: 1. Download and open project "NewBug" 2. Open "Main" scene 3. Resize Game screen see attached gif "Game.gif" No... Read more
[MovieTexture] Crash after exiting play mode
Steps to reproduce: 1. Open attached project "767467.zip" 2. Open scene "repro" 3. Run it 4. It will get paused due to multiple FMO... Read more
[MSE] In playmode, Add new scene from context menu throws error
Steps to repro: 1. Launch project 2. Go to playmode 3. Right click on a scene header and choose "Add new scene" from context menu Read more
Profiling inner coroutines causes the editor to hang
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open Profiler window 4. Run scene Editor hangs after ~2 second... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
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- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times