Search Issue Tracker

Active

Votes

0

Found in

2022.3.56f1

6000.0.36f1

6000.1.0b4

6000.2.0a1

Issue ID

UUM-95799

Regression

Yes

Sprite renderer does not issue draw calls correctly when using SRP Batcher

-

How to reproduce:
1. Open the attached "IN-93517" project
2. Open the "SampleScene"
3. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
4. Build And Run the project
5. Enable the Frame Debugger from the dedicated window and attach it to the Player
6. Observe the Frame Debugger window, taking note of the Draw calls

Expected result: SRP Batcher is utilized when drawing Sprites
Actual result: Drawing the sprites results in Dynamic Batch draw calls

Reproducible in: 2022.3.56f1, 6000.0.0b11, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Not reproducible in: 2023.2.0a23
Could not test with: 2023.3.0a2, 2023.3.0b10 (Project breaks when downgraded to 2023.3.x and cannot be built)

Reproducible on: Android (by reporter), Windows 11
Not reproducible on: No other environments tested

Note: Android was tested by the reporter. No information about what version (save for 6000.0.32f1 and 2023.2.17f1) or devices were used, was provided

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.