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[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Start the game 4. Notice the console output(SphareCast re... Read more
[FMOD] Building stops with compilationIOException: Error creating standa...
1. Open project "repro_757642.zip" 2. Build to iOS or standalone 3. Building will stop on compiling scripts with error "Could not s... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip) 2. Build to iOS and run 3. Open the Memory profiler screen in Xcode 4. ... Read more
[UNET] Inconsistent amount of GameObjects spawned on client
Steps to reproduce: 1) open project "UNETBugReport_NetworkServerSpawn.zip" 2) build and run as host 3) open scene "LoginScreen" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes