Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1.0a10
2021.2
2021.2.0a11
2022.1
Issue ID
1367699
Regression
Yes
Live Profiler Timeline keeps losing frame data while hovering other Profiler UI elements
How to reproduce:
1. Create new project
2. Open Profiler and enable Live Timeline
3. Enter Play Mode
4. Hover mouse over any Profiler buttons or other elements that change mouse cursor
Expected result: Timeline window keeps consistently showing newest frame data
Actual result: moving mouse over the elements frame data is lost and Timeline keeps flashing like Live is turned off
Reproduced with: 2021.1.0a10, 2021.2.0b14, 2022.1.0a10
Does not reproduce with: 2020.3.20f1, 2021.1.0a9
Notes:
- Reproduced with MacOS 11.6 and Win10
- Might be layout specific as it doesn't reproduce when the Profiler is docked in place of the Project window, but does reproduce when it's docked in place of Game View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1367687