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[Android] Larger apk file when Using ASTC Texture compression
ASTC Texture compression makes textures smaller thus build size should be smaller. This does not work when building for Android - ap... Read more
Errors are thrown in the Console window when Collaborate package is inst...
How to reproduce: 1. Create and open a new project 2. Open the Package Manager 3. Install Unity Collaborate package Expected result... Read more
[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Pl...
How to reproduce: 1. Open the project from the attached file "1220619.zip" 2. From the Scenes folder open the UnityChan scene 3. Ent... Read more
[IMGUI] Save Asset window doesn't close automatically and appears blank ...
Steps To Reproduce: 1] Create a new project. 2] Edit > Preferences > General > Verify Saving Assets > Enable 3] Save the current Sce... Read more
[HDRP] Undo does not work properly on Area light emissive mesh
Repro steps: 1) Add Area light 2) Enable Emissive Mesh 3) Disable Emissive Mesh 4) Undo Expected result: Checkbox is ticked and mes... Read more
[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...
Reproduction steps: 1. Open the attached project "PlanarReflectionProbe1.zip" 2. Open "SampleScene.unity" under "Assets/Scenes" fold... Read more
The progress bar for signifying editor workload freezes the profiler win...
Recently after pulling trunk (2020.1.0a24) I captured some profiling data for the snapshot crawling process of the memory profiler. ... Read more
[URP] Camera Properties not refreshing on adding or removing URP Pipelin...
On adding or removing URP Pipeline in the Graphics Setting Camera Properties does not refresh. Refer the attached video Steps to re... Read more
Diffusion Profiles are not included as Material dependencies when export...
Reproduction steps: 1. Download and open the attached project "1222563.zip" 2. Right-click on the TestMaterial and select Export Pac... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce: 1. Open attached project ("VR_Near_Clip_Test.zip") 2. Enter Play mode Expected result: Near value is read from VR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project