Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1
Issue ID
1146174
Regression
No
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the sampling has correlation or biases, which in the end mean that the lightmap will never converge regardless of the number of samples.
This happens in Enter The Room sequence 3 where light is entering the room via translucent curtains.
https://drive.google.com/open?id=170f0CheXb8vJZ82G0x4aNlFmGvAWA7wD
Stripped version of Enter the Room Sequence 3:
https://imgur.com/iMJIrDy.jpg
Notice the noise around the curtains:
https://imgur.com/m442fT7.jpg
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment