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[IMGUI] Dropdown icon for "Contacts" properties doesn't work under "Rigi...
The Dropdown icon for "Contacts" properties doesn't work under the "Rigidbody 2D" component in Inspector, refer the attached video ... Read more
[FBX Exporter] Embedding of resources is not possible when exporting FBX...
How to reproduce: 1. Open the attached project ("case_1201937-FBX-Hierarchy.zip") 2. Open the repro scene ("SampleScene") 3. In the ... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more
[Collab] Published project on Collaborate are not shown in the HUB
When Project is created and published on Collab are not shown in the HUB to the members of the Organization group, though it is avai... Read more
Build Icon's alpha values are ignored when building the project
How to reproduce: 1. Open the attached project 2. Inspect the referenced Build icon's "ghost" image in the Assets folder 3. Build th... Read more
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...
How to reproduce: 1. Create a new project 2. Try making IL2CPP/WebGL build 3. Inspect the errors in the console Expected results: B... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more
Prefab instance's Signal Receiver Component changes are reverted when en...
To reproduce: 1. Open attached project ("case_1210883.zip") 2. Select "SignalReceiver" Game Object from Hierarchy 3. In the Inspecto... Read more
[Vulkan] Gizmos disappear from Game and Scene view after finishing a bui...
On switching the Graphics API to Vulkan and then building a player leads to the gizmos disappearing from both the scene view and gam... Read more
LightingData.asset always generated as binary file when Asset Serializat...
Steps to reproduce: 1. Open LightingData.Asset with a text editor in case_1211605 LightingData\Assets\Scenes\SampleScene 2. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project