Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.2f1
2018.3.8f1
Issue ID
1134160
Regression
Yes
[IL2CPP] Unity Player crashes at memcpy_repmovs() when closing Player
Steps to reproduce:
1. Download 1134160_repro.zip
2. Build a Standalone IL2CPP Player with Wait for Manage Debugger enabled
3. Add a breakpoint in test.cs at line 10
4. Attached debugger to Unity Player
5. When the breakpoint is triggered stop the debugger
6. Close Player
Results: Instead of closing Player, it crashes.
Reproduced with: 2018.3.8f1, 2018.3.2f1
Not reproducible with: 2019.2.0a8, 2019.1.0b5, 2018.3.1f1
Regression introduced in: 2018.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment